Match Schedule

Saturday Sunday

8/13 VGHC – Steel

8/14 VGHC – IDPA, Titusville - Steel

8/20

8/21             VGHC – Carbine Match

8/27 VGHC - IPSC,

Titusville Steel Plate Rack Match 22 LR Handgun and/or Center-fire Handgun.

8/28
September

9/3 Titusville - IPSC

9/4     Titusville NRA Bullseye Match

9/10 VGHC – Steel

9/11 VGHC – IDPA, Titusville - Steel

9/17

9/18             VGHC – Carbine Match

9/24 VGHC – IPSC

Titusville Rim-fire, (22 long-rifle) Pin Top Match and Center-fire Bowling Pin Match

9/25
October

10/1 Titusville - IPSC

10/2

10/8 VGHC – Steel

10/9 VGHC – IDPA , Titusville - Steel

10/15

10/16            VGHC – Carbine Match 

10/22 VGHC – IPSC

Titusville Double Bowling Pin Match - Center-fire Handgun and Shotgun

10/23

10/29 Titusville Rim-fire, (22 long-rifle) Pin Top Match and
Center-fire Bowling Pin Match
8 Pin Match for Revolvers.

10/30
November
11/5&6 Florida State Championship will be held at The Titusville Rifle & Pistol Club
The match will consist of 9 stages, 6 shot on Saturday and
3 shot on Sunday. Match entry fee is $80
11/12 11/13
11/19 11/20
11/26 11/27
December
12/3 12/4
12/10 12/11
12/17 12/18
12/24 12/25

 

 

 

 

 

SATURDAY November 26, 2011

Titusville Double Bowling Pin Rifle Match

Come to shoot your 22 long rifle rim-fire rifle and your center-fire rifle, or both.

 

Dec. 4, 10:00 AM –

Titusville NRA Service Pistol 900 match.

This match may only be fired using a .45 ACP 1911 type auto or a 9mm Beretta M9 or Beretta M92 auto.

 

 

TITUSVILLE Match Schedule



SATURDAY August 27, 2011

Steel Plate Rack Match 22 LR Handgun and/or Center-fire Handgun.

Sign-up at 8:30 a. m.
Shooting by 9:00 a.m. on Range #5

Come to shoot your 22 LR handgun, and/or your center-fire handgun.
Cost $6.00 per gun for club members, $8.00 for non-members.

Rim-fire (22 long-rifle) Handgun Shoot
In the rim-fire match you win by being the first shooter to get all of your six 10 inch steel plates, and the steel bowling pin which must be the last plate knocked down. The shooters will each come to the line 6 times with six steel plates and one steel bowling pin target each time. Minimum rounds needed = 42. Plan on 80-150 rounds, more if you think you will need more. It may take more than one hit to
knock a plate down. Also, you may miss a few times.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 40 feet from the plate rack.
Any 22 long rifle rim-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 6 targets left when the whistle blows to start your turn.
A maximum of ten rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.

Center-fire Handgun Shoot
NO JACKETED AMMO OR MAGNUM LOADS ALLOWED.
Very heavy non-magnum loads may also be banned if they are judged to be potentially damaging to the equipment.
In the center-fire match you win by being the first shooter to get all of your six 10 inch steel plates, and the steel bowling pin which must be the last plate knocked down. The shooters will each come to the line 6 times with six steel plates and one steel bowling pin target each time. Minimum rounds needed = 42. Plan on 80-150 rounds, more if you think you will need more. You may miss a few times.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 40 feet from the plate rack.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 6 targets left when the whistle blows to start your turn.
A maximum of ten rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.


SUNDAY, Sep. 4, 10:00 AM  - NRA Bullseye Match  - What caliber gun?????????

Course of fire is as follows:

·         slow fire “30 rounds in three ten shot strings, 10 minutes per string at 50 yards on B-6 target;

·         timed fire “30 rounds in six 5 shot strings, 20 seconds per string on a B-8 target at 25 yards;

·         rapid fire” 30 rounds in six five shot strings, 10 seconds per string on B-8 target at 25 yards.

Match will be fired on range #2. Cost is $10.00 for TRPC members and $12.00 for non-members.

 



SATURDAY September 24, 2011

Rim-fire, (22 long-rifle) Pin Top Match and Center-fire Bowling Pin Match

Sign-up at 8:30 a. m. Shooting by 9:00 a.m. on Range #10
Come to shoot your 22 long-rifle handgun, and or your center-fire handgun.
Cost $6.00 per gun for club members, $8.00 for non-members.

Rim-fire (22 long-rifle) Handgun Shoot
A Pin Top is the top part of a bowling pin starting at the red stripe on the neck of a pin. A set of crossed Bowling Pin shaped steel plates will also be used as the final target to be shot.
In the rim-fire match you win by being the first shooter to get all of your five pin tops on the ground, and the first to knock down the steel bowling pin. All pin tops must be off the table before the steel pin is shot. The shooters will each come to the line 6 times with five bowling pin tops on the table each time. Minimum rounds needed = 36. Plan on 60-120 rounds, more if you think you will need more. It may take more than one hit to get a pin top off the table. Also, you may miss a few times.
Any 22 long rifle rim-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 4 pin tops left on the table when the whistle blows to start your turn.
A maximum of ten rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.


Center-fire Handgun Shoot on full size bowling pins
Light target loads will not move a 3.5 pound bowling pin off the table. Plan on a power factor of about 190 (bullet weight X velocity) to have enough power to move pins off the table with one good hit.
In the center-fire match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Minimum rounds needed = 30. Plan on 60-120 rounds, more if you think you will need more. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
A maximum of eight rounds are allowed in the gun at any time. If your opponent has a capacity of less than ten rounds, you will start with the same number of rounds as your opponent.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.



Oct. 2, 9:00 AM - Light rifle match for kids. Young Shooter¯ class 9 to 13 years
of age, Youth Shooter¯ class 14 to 17 years of age.
A23/3 target. 10 shots kneeling or sitting, 10 shots prone, 5 sighters. 50 yds. on range #2.

 

Saturday October 22, 2011
Double Bowling Pin Match - Center-fire Handgun and Shotgun

Sign-up at 8:30 a. m. Shooting by 9:00 a. m. on Range #10
Come to shoot your center-fire handgun, your shotgun, or both.
Cost $6.00 per gun for club members, $8.00 for non-members.

Center-fire Handgun Shoot
In the center-fire match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Light target loads will not move a 3.5 pound bowling pin off the table. Plan on a power factor of about 190 (bullet weight X velocity) to have enough power to move pins off the table with one good hit. Minimum rounds needed = 30. Plan on 60-120 rounds, more if you think you will need more. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
A maximum of eight rounds are allowed in the gun at any time. If your opponent has a capacity of less than eight rounds, you will start with the same number of rounds as your opponent.
Any center-fire handgun may be used, but if you use a gun with an optical sight, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on optical sight, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
Shooters will receive a win or loss depending on who finishes first each time to the line. A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The optical sight penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.

Shotgun Shoot
Ammo only #4 shot or larger may be used. No slugs and no birdshot. Slugs destroy the pins and birdshot will bounce back to the firing line and can cause serious injuries.

In the shotgun match you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with five bowling pins on the table each time. Minimum rounds needed = 30. Plan on 60-120 rounds, more if you think you will need more. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
A maximum of eight rounds are allowed in the gun at any time. If your opponent has a capacity of less than eight rounds, you will start with the same number of rounds as your opponent.
Any shotgun may be used, but when a semi-auto shotgun comes to the line against a pump shotgun, your opponent will be allowed to take one shot on command from the range officer prior to the start of your turn. This means that if you choose to use on semi-auto shotgun, your opponent may have only 4 pins left on the table when the whistle blows to start your turn.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the front of the pin table.
Shooters will receive a win or loss depending on who finishes first each time to the line. A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns. The semi-auto versus pump penalty will apply in the shoot-offs.
Prizes will be approximately 50% of the entry fees.




SATURDAY October 29, 2011

Rim-fire, (22 long-rifle) Pin Top Match and Center-fire Bowling Pin Match

8 Pin Match for Revolvers.

Sign-up at 8:30 AM Shooting by 9:00 AM on Range #10
Come to shoot your 22 rim-fire Revolver, and or center-fire Revolver.
Cost $6.00 per gun for club members, $8.00 for non-members.

In the both matches, you win by being the first shooter to get all of your pins on the ground. The shooters will each come to the line 6 times with eight bowling pins on the table each time. Pin tops will be used in the rim-fire match if they are available
Light target loads will not move a 3.5 pound bowling pin off the table. Plan on a power factor of about 190 (bullet weight X velocity) to have enough power to move pins off the table with one good hit. Minimum rounds needed = 48. Plan on 80-150 rounds. , more if you think you will need more It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any six, seven or eight nine or ten round revolver may be used. In both matches you must start with only six rounds loaded in your revolver. If your revolver has a higher capacity it may be fully loaded after the first cylinder has been used.
The starting position will be some part of your gun or your hand touching the blue plastic barrel set in front of the shooter. The firing line will be 25 feet from the plate rack.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns.
Prizes will be approximately 50% of the entry fees.


Nov. 6, 9:00 AM - Military Ordnance Rifle Match. Standard military rifles only.
200 yards on MR-52 Target. Re-entry match $3.00 per entry.



SATURDAY November 26, 2011 Double Bowling Pin Rifle Match

Sign-up at 8:30 am Shooting by 9:00 am on Range #10

Come to shoot your 22 long rifle rim-fire rifle and your center-fire rifle, or both.
Cost $6.00 per gun for club members, $8.00 for non-members.

22 Long Rifle Rim-fire Rifle Shoot.
A Pin Top is the top part of a bowling pin starting at the red stripe on the neck of a pin.
In the 22 long rifle rim-fire rifle match you win by getting all five of your pin tops on the ground faster than the other shooters. A set of crossed Bowling Pin shaped steel plates will also be used as the final target to be shot.
The shooters will each come to the line 6 times with five bowling pin tops on the table each time. The pins will be evenly spaced one foot from the front edge of the table. The front edge of the table will be 35 feet from the shooting line.
Minimum rounds needed = 36. Plan on bringing 72-144 rounds, more if you think you will need more. It may take more than one hit to get a pin top off the table. Also, you may miss a few times.
Any 22 long rifle rim-fire rifle may be used. You will be limited to 10 rounds in the gun at the start. Reloads are limited to 10 rounds.
A shoot-off will be held if needed to determine the prize winners.
Prizes will be approximately 50% of the entry fees.

Center-fire Rifle Shoot
In the center-fire rifle match you win by being the first shooter to get all of your pins on the ground.
The shooters will each come to the line 6 times with five bowling pins on the table each time. The pins will be one foot back from the front of the table. The firing line is 35 feet from the front of the table.
Minimum rounds needed = 30. Plan on 60-90 rounds, more if you think you will need more. It may take more than one hit to get a pin off the table. Also, you may miss a few times.
Any rifle may be used. You may load to any capacity you choose. The best ammo to use is either soft point or hollow point bullets. Ball ammo may shoot through the pins without transferring enough energy to the pins to remove them from the table without a second hit.
Shooters will receive a win or loss depending on who finishes first each time to the line.
A shoot-off will be held if needed to determine the prize winners, after all the shooters have completed six turns.
Prizes will be approximately 50% of the entry fees.



Dec. 4, 10:00 AM - NRA Service Pistol 900 match.

This match may only be fired using a .45 ACP 1911 type auto or a 9mm Beretta M9 or Beretta M92 auto.
Course of fire is as follows:

·         slow fire “ 30 rounds in three 10 shot strings, 10 minutes per string at 50 yards on B-6 target;

·         timed fire “ 30 rounds in six 5 shot strings, 20 seconds per string at 25 yards on B-8 target;

·         rapid fire, 30 rounds in 6 five shot strings, 10 seconds per string at 25 yards on B-8 target.

Match will be fired on Range # 2. Cost is $10.00 for TRPC members and $12.00 for non-members. This will complete our installment plan 2700 that we began back in July.



 

If you have suggestions or questions please contact

Floyd Merckle, (321) 264-0581 or

Fran Butler, (321) 269-1063.